![]() In the Project Explorer, select the "Audio" tabġ2. Give your new SoundBank a name of your choiceġ1. In the Project Explorer, right-click "Default Work Unit", hover over "New Child" and select "SoundBank"ġ0. In the Project Explorer, select the "SoundBanks" tabĩ. In the top menu bar, select "Layouts", then "SoundBank" (or press F7)Ĩ. Drag and drop your audio files on top of your newly created work unit, then select "Import"ħ. Give your new work unit a name of your choiceĦ. On the left side of your screen, in the Project Explorer, under "Actor-Mixer Hierarchy", right-click "Default Work Unit", hover over "New Child" and select "Work Unit"ĥ. Create a new project and give it a name of your choiceĤ. ![]() ![]() Download the latest version of Wwise from Audiokineticģ. Convert all audio files you wish to insert into the game to the.
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